Blender Multi-Format Export
Open a Blender scene headlessly, export the same asset in FBX, GLTF, OBJ, and USD formats in one automated run, and report all output paths on completion.
Graph Preview
Execution Flow
Open .blend file via headless Blender subprocess
Select export objects by name or collection
Export FBX with scene units and axis settings
Export GLTF 2.0 with embedded textures
Export USD with materials and animation
Collect and report all output file paths
Node Breakdown
Integrations
Tags
Source
vfx_workflows/06_blender_multi_format_export.json
Production VFX pipeline workflow (nodes + connections)
Related Examples
Browse all →Maya Asset Publish Pipeline
advancedFull Maya-to-Prism asset publish: open a Maya scene via headless subprocess, export Alembic cache, create a Prism product version, submit a Deadline render job, and log the job ID.
Multi-Shot Alembic Export
advancedRead a CSV shot list, open each Maya scene headlessly, set the correct frame range from shot metadata, export per-shot Alembic caches, and collect all output paths.
Deadline Render Pipeline
advancedLoad shot data from Prism, configure render settings per shot, submit Mantra/Arnold jobs to Deadline with correct frame ranges, and collect all job IDs for monitoring.