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Deadline Render Pipeline

Load shot data from Prism, configure render settings per shot, submit Mantra/Arnold jobs to Deadline with correct frame ranges, and collect all job IDs for monitoring.

17 nodesAsync DAG · Render Farm · 31 connections

Graph Preview

deadline-render-pipeline.vnwView source

Execution Flow

1

Query Prism for all shots in current project

2

ForEach iterates over each shot entry

3

Open associated .hip or .ma scene file

4

Apply shot frame range and camera settings

5

Build Deadline job plugin info and submit

6

Collect all job IDs for monitoring

Node Breakdown

Get ShotsPrism
ForEachLogic
Load HIPHoudini
Set Frame RangeHoudini
Submit JobDeadline
Monitor StatusNetwork

Integrations

Deadline
Prism Pipeline
Houdini
Maya

Tags

#deadline#render#prism#houdini#maya#pipeline

Source

vfx_workflows/04_deadline_render_pipeline.json

Production VFX pipeline workflow (nodes + connections)

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Maya Asset Publish Pipeline

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Full Maya-to-Prism asset publish: open a Maya scene via headless subprocess, export Alembic cache, create a Prism product version, submit a Deadline render job, and log the job ID.

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