Maya Asset Publish Pipeline
Full Maya-to-Prism asset publish: open a Maya scene via headless subprocess, export Alembic cache, create a Prism product version, submit a Deadline render job, and log the job ID.
Graph Preview
Execution Flow
Open Maya scene file via headless subprocess action
Run Alembic export action on selected geometry
Create new Prism product version with publish date
Set metadata: artist, shot, asset, frame range
Submit Deadline render job with correct output paths
Log job ID and publish path on completion
Node Breakdown
Integrations
Tags
Source
vfx_workflows/02_maya_asset_publish.json
Production VFX pipeline workflow (nodes + connections)
Related Examples
Browse all →Prism Multi-Asset Publisher
intermediateBatch-publish multiple assets to Prism Pipeline in a single execution: iterate over an asset name list, validate each entry, create versioned Prism products, and return published vs failed counts.
Multi-Shot Alembic Export
advancedRead a CSV shot list, open each Maya scene headlessly, set the correct frame range from shot metadata, export per-shot Alembic caches, and collect all output paths.
Deadline Render Pipeline
advancedLoad shot data from Prism, configure render settings per shot, submit Mantra/Arnold jobs to Deadline with correct frame ranges, and collect all job IDs for monitoring.