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Maya Asset Publish Pipeline

Full Maya-to-Prism asset publish: open a Maya scene via headless subprocess, export Alembic cache, create a Prism product version, submit a Deadline render job, and log the job ID.

15 nodesHeadless Subprocess · Async · 23 connections

Graph Preview

maya-asset-publish.vnwView source

Execution Flow

1

Open Maya scene file via headless subprocess action

2

Run Alembic export action on selected geometry

3

Create new Prism product version with publish date

4

Set metadata: artist, shot, asset, frame range

5

Submit Deadline render job with correct output paths

6

Log job ID and publish path on completion

Node Breakdown

Open SceneMaya
Export ABCMaya
Prism VersionPrism
Set MetadataPrism
Submit JobDeadline
Log Job IDOutput

Integrations

Maya
Prism Pipeline
Deadline

Tags

#maya#prism#deadline#alembic#publish#headless

Source

vfx_workflows/02_maya_asset_publish.json

Production VFX pipeline workflow (nodes + connections)

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Multi-Shot Alembic Export

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Read a CSV shot list, open each Maya scene headlessly, set the correct frame range from shot metadata, export per-shot Alembic caches, and collect all output paths.

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Load shot data from Prism, configure render settings per shot, submit Mantra/Arnold jobs to Deadline with correct frame ranges, and collect all job IDs for monitoring.

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