Maya Headless + Prism Tutorial
Full tutorial workflow: open Maya headlessly via action list, export geometry, push the result through Prism version creation, and verify the published path exists.
Graph Preview
Execution Flow
Input: scene path, export object name, output dir
Build Maya Open Scene action
Build Export Alembic action with frame range
Execute Maya Headless with action list
Create Prism product version from output path
Verify published path exists and log result
Node Breakdown
Integrations
Tags
Source
workflows/tutorial_maya_headless_prism_pipeline.json
General workflow demonstrating core patterns
Related Examples
Browse all →Prism Multi-Asset Publisher
intermediateBatch-publish multiple assets to Prism Pipeline in a single execution: iterate over an asset name list, validate each entry, create versioned Prism products, and return published vs failed counts.
Maya Asset Publish Pipeline
advancedFull Maya-to-Prism asset publish: open a Maya scene via headless subprocess, export Alembic cache, create a Prism product version, submit a Deadline render job, and log the job ID.
Multi-Shot Alembic Export
advancedRead a CSV shot list, open each Maya scene headlessly, set the correct frame range from shot metadata, export per-shot Alembic caches, and collect all output paths.