Houdini FX Pipeline
Build a complete Houdini FX network procedurally via the live bridge: create geo containers, wire solver SOPs, set simulation parameters, cook, and save the .hip for review.
Graph Preview
Execution Flow
Create /obj-level geo container with auto-clear
Add Vellum solver SOP network inside geo
Wire input geo through constraint nodes
Set solver substeps, gravity, constraint params
Cook simulation network via bridge
Save .hip file to versioned output path
Node Breakdown
Integrations
Tags
Source
vfx_workflows/05_houdini_fx_pipeline.json
Production VFX pipeline workflow (nodes + connections)
Related Examples
Browse all →Houdini SOP Chain
intermediateCreate a Houdini geo container, clear defaults, wire a Box SOP into a PolyExtrude SOP, set all parameters, and cook the network — entirely over the live JSON-RPC bridge.
Maya Asset Publish Pipeline
advancedFull Maya-to-Prism asset publish: open a Maya scene via headless subprocess, export Alembic cache, create a Prism product version, submit a Deadline render job, and log the job ID.
Multi-Shot Alembic Export
advancedRead a CSV shot list, open each Maya scene headlessly, set the correct frame range from shot metadata, export per-shot Alembic caches, and collect all output paths.