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Houdini FX Pipeline

Build a complete Houdini FX network procedurally via the live bridge: create geo containers, wire solver SOPs, set simulation parameters, cook, and save the .hip for review.

18 nodesTCP JSON-RPC · Live Houdini · 34 connections

Graph Preview

houdini-fx-pipeline.vnwView source

Execution Flow

1

Create /obj-level geo container with auto-clear

2

Add Vellum solver SOP network inside geo

3

Wire input geo through constraint nodes

4

Set solver substeps, gravity, constraint params

5

Cook simulation network via bridge

6

Save .hip file to versioned output path

Node Breakdown

Create GeoHoudini
Add VellumHoudini
Wire SOPsHoudini
Set ParamsHoudini
Cook SimHoudini
Save HIPHoudini

Integrations

Houdini

Tags

#houdini#fx#simulation#bridge#vellum#procedural

Source

vfx_workflows/05_houdini_fx_pipeline.json

Production VFX pipeline workflow (nodes + connections)

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